It's a kind of map for game development organizations in the world...
If you're intereted in game job market, it will be very useful.
Game Dev. Map
Tuesday, December 28, 2010
Sunday, December 26, 2010
Call of Duty Black Ops
I've started to play a Call of Duty Black Ops... It's awesome game....
It looks like to make me a hero in well made movie with great immersion.
In the first 24-hours, Black Ops sold 5.6 million copies in North America and United Kingdom and Activision's latest title has now surpassed $1 billion in sales worldwide since launch.
How talented programmers are there at treyarch studio.
I heard they developed and used their own game engine. I really envy them who have took part in the game project from beginning.
Standard Template Library (STL) Lectures
C9 Lectures: Stephan T. Lavavej - Standard Template Library (STL), 10 Lectures...
Standard Template Library Lectures
Standard Template Library Lectures
Thursday, December 23, 2010
MIT Open CourseWare
Are you interesed in Computer Programming and a newbie in Programming?
The MIT Open Cource can make improvement to your programming skill..
MIT Open CourseWare
The MIT Open Cource can make improvement to your programming skill..
MIT Open CourseWare
Tuesday, December 21, 2010
Deferred Shading with Source code
There was a presentation given at the Beyond Programmable Shading day about Deferred Shading at Siggraph 2010.
The interesting example was that Deferred Shading was implemented with the Compute Shader and performance figures were given for ATI’s 5870 and a NVIDIA GTX 480 for up to 1000 lights. You can download a presentation file and source code with below link.
Slides and Source Code for Deferred Shading
And You can see more slides given at Programmable Shading day.
More Slides for the SIGGRAPH 2010 Beyond Programmable Shading course
The interesting example was that Deferred Shading was implemented with the Compute Shader and performance figures were given for ATI’s 5870 and a NVIDIA GTX 480 for up to 1000 lights. You can download a presentation file and source code with below link.
Slides and Source Code for Deferred Shading
And You can see more slides given at Programmable Shading day.
More Slides for the SIGGRAPH 2010 Beyond Programmable Shading course
Friday, December 17, 2010
Friday, December 10, 2010
Gamefest 2010
You can see all presented sessions from Gamefest 2010. (ppt files and voice recording files)
Gamefest 2010
Gamefest 2010
The Dark Art of Shadow Mapping
It's about Shadow Mapping Method and examples from Microsoft in GameFest 2010.
The Dark Art of Shadow Mapping
The Dark Art of Shadow Mapping
Subscribe to:
Posts (Atom)